《ComputerGraphicsPrinciplesandPractice》3rdedition高清英文版电子书

IT技能 adminlele 4年前 (2021-03-03) 1253次浏览 已收录 0个评论

本站主要采用城通网盘链接分享,因为其他网盘会和谐链接!非VIP会员的朋友请点击普通下载,弹窗关闭即可。速度可能比较慢,请耐心等待,提高下载速度,送您10元消费红包

《ComputerGraphicsPrinciplesandPractice》3rdedition高清英文版电子书

内容简介



Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. T
his third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.

The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects.

This revised edition features
New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering
An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering
Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces
3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms
Programming and debugging approaches unique to graphics development
The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors’ website (cgpp.net) or the publisher’s website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.

作者简介



 John F. Hughes,Andries Van Dam,Morgan Mcguire, David F. Sklar,James D. Foley, Steven K. Feiner,Kurt Akeley

下载地址

 


中信图书出版社全部书籍617本百度网盘福利
西部数码域名服务器优惠券老薛主机优惠券
请通过以下商城购买正版书籍
图书库 , 版权所有丨如未注明 , 均为原创丨本网站采用BY-NC-SA协议进行授权
转载请注明原文链接:《ComputerGraphicsPrinciplesandPractice》3rdedition高清英文版电子书本站电子书版权归原作者及开发商所有,仅限个人测试交流学习之用,请在下载后24小时内删除。若有违反您个人权益,请留言反馈删除相关信息。

喜欢 (0)
发表我的评论
取消评论

表情 贴图 加粗 删除线 居中 斜体 签到

Hi,您需要填写昵称和邮箱!

  • 昵称 (必填)
  • 邮箱 (必填)
  • 网址